

VK_LAYER_LUNARG_parameter_validation (version: 1.1.106, impl: 1) VK_LAYER_LUNARG_standard_validation (version: 1.1.106, impl: 1) VK_LAYER_LUNARG_screenshot (version: 1.1.106, impl: 1) VK_LAYER_LUNARG_object_tracker (version: 1.1.106, impl: 1) VK_LAYER_KHRONOS_validation (version: 1.1.106, impl: 1) VK_LAYER_LUNARG_device_simulation (version: 1.1.106, impl: 1) VK_LAYER_LUNARG_core_validation (version: 1.1.106, impl: 1) VK_LAYER_LUNARG_assistant_layer (version: 1.1.106, impl: 1) VK_EXT_swapchain_colorspace (version: 3) VK_KHR_device_group_creation (version: 1) VK_KHR_get_surface_capabilities2 (version: 1) VK_KHR_get_physical_device_properties2 (version: 1) VK_KHR_external_fence_capabilities (version: 1) VK_KHR_external_semaphore_capabilities (version: 1) VK_KHR_external_memory_capabilities (version: 1) Here is the report from GPU Caps Viewer 1.42:
Opengl 4.6 intel hd graphics family driver#
This new driver adds one new device extension: OpenGL extensions are the same than the ones in v6861. OpenGL Extensions: 250 extensions (GL=230 and WGL=20) Quick test of this driver on an Intel Core i7-8700K (with an UHD 630 GPU):
Opengl 4.6 intel hd graphics family windows#
– Fixed corruption issues in the Windows camera app on the following Gemini Lake processors: Intel Pentium – Color corruption observed when running 3DConnexion demo application. – Corruption on Direct3D 12 workloads that use placed resources. – Minor graphics anomalies may be observed in 3ds Max 2019, Creo 4/Creo 5 (OpenGL), NX 11/NX 12(OpenGL) – SpecViewPerf13 crashes after launch on 8th Gen and 9th Gen Intel® Core platforms. Newer when Alt+Tab keys are pressed during gameplay. – Game crashes in Apex Legends* and PlayerUnknown’s Battlegrounds* on 7th Gen Intel® Core platforms and Medium and High Settings), Rage 2 (Vulkan) and They Are Billions. – Intermittent crashes or hangs may be observed in Sniper Elite V2 Remastered, World War Z (Vulkan) (1080p – Performance optimizations for Fortnite and other Unreal Engine 4-based titles. – Enabled Pixel Shader SIMD Profile-Guided Optimizations, selecting the best pixel shader compilation modeĪutomatically, to boost performance in DX11 titles including Overwatch, Paladins and Hearthstone. – Implemented the latest iteration of VK_KHR_swapchain (version 70) to allow binding memory from swap chain to raw images created by applications. IntelGPUCompiler API allows developers to compile their shaders into Intel GPU assembly instructions.

– Added OpenCL SPIR-V support to the public IntelGPUCompiler API on top of existing DX11 and DX12 support. – New Vulkan Extension VK_EXT_buffer_device address allows the application to query a 64-bit buffer device address for a buffer. – Support for SPV_EXT_physical_storage_buffer extension.

– DirectML D3D12 MetaCommand performance optimizations for fp16 topologies. – Performance optimizations for Fortnite* and other Unreal Engine 4-based titles. – Enabled Pixel Shader SIMD Profile-Guided Optimizations, selecting the best pixel shader compilation mode automatically, to boost performance in DX11 titles including Overwatch*, Paladins* and Hearthstone*. – Performance optimizations for DX11 titles. This new driver (version 26.20.100.7000) comes with the following new features: Intel has published a new graphics driver for its GPUs (Intel 6th, 7th, 8th and 9th Gen processors) on Windows 10.
